键位设置

WASD 或者 方向键 - 移动

R - 重置本关

Z - 撤销

X - 重做

Q/E - 上一关/下一关


关于这个游戏

关卡设计实在是太难了,我一直苦恼于如何进行关卡设计。

“有没有什么办法可以磨炼一下我的关卡设计水平,还不用写很多代码呢?”,我这样问我的一位游戏设计师朋友。

“要不要试试看制作一款《推箱子》游戏,烂大街但是可以专注于关卡设计。”

于是就有了这么一款游戏。

考虑到我孱弱的数学水平,设计这推箱子的关卡也太难了,如果有人能告诉我应该如何设计就好了。

想到新的关卡我就会补上去,现在先这样。

欢迎大家提出新的机制和关卡,我会试着加上去的。

- - -

Key settings

WASD or arrow keys - move

R - Reset this level

Z - Undo

X - Redo

Q/E - Previous level/Next level


About this game

Level design is so difficult, and I have been struggling with how to do it.

"Is there any way I can hone my level design skills without writing a lot of code?" I asked a game designer friend of mine.

“Why don't you try making a Sokoban game? It’s ubiquitous, but it allows you to focus on level design.”

So there was such a game.

Given my weak math skills, designing this Sokoban level is too difficult. I wish someone could tell me how to design it properly.

I'll add a new level whenever I think of one, but for now, this is it.

Feel free to suggest any new mechanics or levels, and I'll do my best to add them in!

StatusReleased
PlatformsHTML5
AuthorTypeAlpha
GenrePuzzle
Made withGodot

Development log

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